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SFML Game Development By Example

You're reading from   SFML Game Development By Example Create and develop exciting games from start to finish using SFML

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287343
Length 522 pages
Edition 1st Edition
Languages
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Toc

Table of Contents (16) Chapters Close

Preface 1. It's Alive! It's Alive! – Setup and First Program 2. Give It Some Structure – Building the Game Framework FREE CHAPTER 3. Get Your Hands Dirty – What You Need to Know 4. Grab That Joystick – Input and Event Management 5. Can I Pause This? – Application States 6. Set It in Motion! – Animating and Moving around Your World 7. Rediscovering Fire – Common Game Design Elements 8. The More You Know – Common Game Programming Patterns 9. A Breath of Fresh Air – Entity Component System Continued 10. Can I Click This? – GUI Fundamentals 11. Don't Touch the Red Button! – Implementing the GUI 12. Can You Hear Me Now? – Sound and Music 13. We Have Contact! – Networking Basics 14. Come Play with Us! – Multiplayer Subtleties Index

Font management


Before we start to build the structure of our graphical user interface, we need a way to manage and handle the loading and unloading of fonts automatically, just like we did with textures. The effort we put into the resource manager written back in Chapter 6, Set It in Motion! – Animating and Moving around Your World, is about to pay off. In order to manage fonts, all we need to do is create a FontManager.h file and write the following code:

class FontManager : public ResourceManager<FontManager, sf::Font>{
public:
  FontManager() : ResourceManager("fonts.cfg"){}

  sf::Font* Load(const std::string& l_path){
    sf::Font* font = new sf::Font();
    if (!font->loadFromFile(
      Utils::GetWorkingDirectory() + l_path))
    {
      delete font;
      font = nullptr;
      std::cerr << "! Failed to load font: "
        << l_path << std::endl;
    }
    return font;
  }
};

This defines the font resource configuration file in the constructor, as well...

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