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SFML Game Development By Example

You're reading from   SFML Game Development By Example Create and develop exciting games from start to finish using SFML

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287343
Length 522 pages
Edition 1st Edition
Languages
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Table of Contents (16) Chapters Close

Preface 1. It's Alive! It's Alive! – Setup and First Program 2. Give It Some Structure – Building the Game Framework FREE CHAPTER 3. Get Your Hands Dirty – What You Need to Know 4. Grab That Joystick – Input and Event Management 5. Can I Pause This? – Application States 6. Set It in Motion! – Animating and Moving around Your World 7. Rediscovering Fire – Common Game Design Elements 8. The More You Know – Common Game Programming Patterns 9. A Breath of Fresh Air – Entity Component System Continued 10. Can I Click This? – GUI Fundamentals 11. Don't Touch the Red Button! – Implementing the GUI 12. Can You Hear Me Now? – Sound and Music 13. We Have Contact! – Networking Basics 14. Come Play with Us! – Multiplayer Subtleties Index

Summary

A lot of ground has been covered in this chapter. Some of it may be a little bit difficult to grasp at first if you're just starting, but don't be discouraged just yet. Applying this knowledge practically is the key to understanding it better. It's important that you are competent with everything that has been introduced so far before proceeding onto the next chapter.

If you can truly look throughout this chapter and say with utmost confidence that you're ready to move forward, we would like to congratulate you on taking your first major step towards becoming a successful SFML game developer! Why stop there? In the next chapter, we will be covering a better way to structure code for our first game project. On top of that, time management will be introduced and we'll practically apply everything covered so far by building a major chunk of your first, fully functional game. There's a lot of work ahead of us, so get the lead out! Your software isn't going to write itself.

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