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SFML Blueprints

You're reading from   SFML Blueprints Sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projects

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Product type Paperback
Published in May 2015
Publisher Packt
ISBN-13 9781784398477
Length 298 pages
Edition 1st Edition
Languages
Tools
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Toc

Index

A

  • Action class
    • using / Using the Action class
  • AnimatedSprite class / The AnimatedSprite class
  • Animation class / The Animation class
  • animations, Real-Time Tower Defense Game
    • building / Building animations
    • Animation class / The Animation class
    • AnimatedSprite class / The AnimatedSprite class
    • usage example / A usage example
  • application
    • converting, to Asteroid clone game / Turning our application to an Asteroid clone, The levels, The flying saucers
    • modifying / Modifying our application
    • world class / The World class
    • hierarchical entity system / The hierarchical entity system
    • entity component system / The entity component system
  • assert() function / The Piece class
  • assert function / The Piece class
  • Asteroid / Turning our application to an Asteroid clone
  • Asteroid clone game
    • application, converting to / Turning our application to an Asteroid clone
    • building / Turning our application to an Asteroid clone, The levels...
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