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SFML Blueprints

You're reading from   SFML Blueprints Sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projects

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Product type Paperback
Published in May 2015
Publisher Packt
ISBN-13 9781784398477
Length 298 pages
Edition 1st Edition
Languages
Tools
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Toc

Chapter 8. Build a Real-time Tower Defense Game from Scratch – Part 2, Networking

In the previous chapter, we built a complete game from scratch. The only limitation we encountered was that we didn't have real enemies to defeat. We will solve this limitation in the present chapter by adding networking to our game to allow it to interact with players other than you. At the end of this chapter, you will be able to play this game with some friends. This chapter will cover the following topics:

  • Network architectures
  • Network communication using sockets
  • Creating a communication protocol
  • Modifying our game by applying the client-server concept
  • Saving and loading our game

Now let's dive into this pretty complicated chapter.

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