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SFML Blueprints

You're reading from   SFML Blueprints Sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projects

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Product type Paperback
Published in May 2015
Publisher Packt
ISBN-13 9781784398477
Length 298 pages
Edition 1st Edition
Languages
Tools
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Toc

Summary


In this chapter, we covered different things, such as creating animations. This class allowed us to display animated characters on screen. Then, we built a Map class that was filled with some entities. We also learned how to use an entity system by creating some components and systems to build our game logic. Finally, we put all the accumulated knowledge together to build a complete game with some artificial intelligence, a user interface, sounds, and animations.

With all this knowledge, you are now able to build any kind of game based on a tile system without too much effort.

In the next chapter, we will turn this game in a multiplayer one by using networking.

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