Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
SFML Blueprints

You're reading from   SFML Blueprints Sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projects

Arrow left icon
Product type Paperback
Published in May 2015
Publisher Packt
ISBN-13 9781784398477
Length 298 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Toc

A physics engine – késako?


In this chapter, we will speak about physics engine, but the first question is "what is a physics engine?" so let's explain it.

A physics engine is a software or library that is able to simulate Physics, for example, the Newton-Euler equation that describes the movement of a rigid body. A physics engine is also able to manage collisions, and some of them can deal with soft bodies and even fluids.

There are different kinds of physics engines, mainly categorized into real-time engine and non-real-time engine. The first one is mostly used in video games or simulators and the second one is used in high performance scientific simulation, in the conception of special effects in cinema and animations.

As our goal is to use the engine in a video game, let's focus on real-time-based engine. Here again, there are two important types of engines. The first one is for 2D and the other for 3D. Of course you can use a 3D engine in a 2D world, but it's preferable to use a 2D engine...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at AU $24.99/month. Cancel anytime