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SFML Blueprints

You're reading from   SFML Blueprints Sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projects

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Product type Paperback
Published in May 2015
Publisher Packt
ISBN-13 9781784398477
Length 298 pages
Edition 1st Edition
Languages
Tools
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Toc

Chapter 2. General Game Architecture, User Inputs, and Resource Management

Now that the boring part is over, let's start working with SFML. In this chapter, we are not yet going to build a complete game, but instead we'll learn some basic skills that are required to build a game. These are as follows:

  • Understanding a basic game architecture
  • Managing user inputs
  • Keeping a track of external resources

All of these points are really important for any kind of game. But what do these points exactly mean? This is what I will explain to you in this chapter.

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