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SFML Blueprints

You're reading from   SFML Blueprints Sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projects

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Product type Paperback
Published in May 2015
Publisher Packt
ISBN-13 9781784398477
Length 298 pages
Edition 1st Edition
Languages
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Summary

In this chapter we covered which technologies we will use and why to use them. We also learned the installation of the C++11 compiler on different environments, we learned about installing CMake and how this will help us build the SFML projects in this book. Then we installed SFML 2.2, and followed on to build a very basic SFML application.

In the next chapter we will gain knowledge on how to structure a game, manage user inputs, and keep trace of our resources.

You have been reading a chapter from
SFML Blueprints
Published in: May 2015
Publisher: Packt
ISBN-13: 9781784398477
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