Summary
In this chapter we covered which technologies we will use and why to use them. We also learned the installation of the C++11 compiler on different environments, we learned about installing CMake and how this will help us build the SFML projects in this book. Then we installed SFML 2.2, and followed on to build a very basic SFML application.
In the next chapter we will gain knowledge on how to structure a game, manage user inputs, and keep trace of our resources.