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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Mission accomplished


While building this game, we learned about separating game logic from graphics. This makes it easier to edit specific parts of the game. A simple Scratch game is often made by a single person. But in a professional game development studio, many different people will work on different parts of a game. In those circumstances, it's very useful if each part can be developed separately without seriously breaking the game as a whole.

We explored some options to create better graphics both with the Scratch tools and with other image editors. We only scratched the surface though; this is a subject worthy of a separate book.

We also created a simple form of a multiplayer game. Games are always more enjoyable if you can share them with a friend. Perhaps you noticed how the game experience changed when you added the second player and started testing the game together with someone else. If you haven't done that yet, I strongly encourage you to do so.

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