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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Adding a second player


Driving around the circuit on your own is fun but not very challenging. It would be much better if you could invite a friend to compete against. In this step, we will introduce a second player character. Both characters will be visible on the same screen and will be controlled with one keyboard. We're effectively building a simple form of multiplayer.

Engage thrusters

To create a second player, we mainly have to copy the work we've done already. We need a second control sprite and a second kart sprite. We already added a Mario sprite to the game, so let's bring in his brother Luigi as the second player:

  1. Right-click on the control sprite named player1 and choose duplicate.

  2. The copy will be called player2 automatically. If that's not the case, change the name manually.

  3. Go to the player2 Scripts tab.

  4. Change the key pressed controls from a and d to left arrow and right arrow respectively.

The other script works exactly the same as for the player1 sprite.

Copying the sprite can...

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