Creating a level generator
We will add a script to the sprite we just created that selects a costume at random and copies it onto the stage. With a double for
loop, we will make sure the tile generator steps around the entire stage, so no space is left blank.
Prepare for lift off
To set up this game, we will create a small control script in the Stage object to set everything in motion as follows:
Start a new script with the when <space> key pressed block.
Attach a broadcast message to this.
For the message, type createMaze:
This message will trigger when a new maze should be generated. It can be activated by pressing the Spacebar key and at a later stage, through the script when the player completes a level.
Engage thrusters
With the basics out of the way, we can start with the fun stuff; drawing levels automatically. We will draw the level from the lower-left to the upper-right of the screen using the following steps:
Go to the script tab of the tileGenerator sprite.
Start a new script with...