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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Creating a background


Because the placement and the route to walk is important in this kind of game, we will start with the creation of the background. To the left of the Sprites window, you will see a separate picture. Underneath is the word Stage and another word, the name of the picture that's being shown. This picture is white when you start a new project because nothing is drawn on it yet. The following is an example with our background image already drawn in:

Engage thrusters

We will draw a grassy field with a winding road running through it when looked at from the top, by going through the following steps:

  1. Click on the white image.

  2. Next, click on the Backdrops tab to get to the drawing tool. This is similar to the Costumes tab for sprites, but the size of the drawing canvas is clearly limited to the size of the stage.

  3. Choose a green color and draw a rectangle from the top left to the bottom right of the canvas.

  4. Then click on the Fill tool and fill the rectangle with the same color to create...

You have been reading a chapter from
Scratch 2.0 Game Development Hotshot
Published in: Feb 2014
Publisher:
ISBN-13: 9781849697569
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