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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Toc

Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – validating the seeker's question

Now that we're prompting the player for a question via the seeker and adding it to the questions list, it is a good idea to check for some common errors that may come our way. First, we're going to make sure the seeker types something into the textbox when prompted. Secondly, we're going to check for the duplicate questions because receiving different answers for the same question may expose the teller's randomness.

Select the Scripts tab of the teller sprite and let's begin:

  1. In the when I receive (intro) stack, add a repeat () until block right before the broadcast (fortune) block.
  2. As we have two conditions to check, insert the () and () block from the Operators palette to the value in the repeat () until block.
  3. In the first value of the and block, add a greater than (>) block.
  4. To the first value of the greater than block, add the length of () block from the Operators palette. Then, add the answer block...
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