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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – drawing a vector image

Let's draw the Happy Birthday sprite in the vector mode. Then, we'll increase the size of both our images to compare the appearance:

  1. Create a new sprite by clicking on the Paint new sprite icon.
  2. Convert the image to vector graphics by clicking on the convert to vector button at the bottom-right of the editor. When the mode changes, the toolbar moves to the right side of the editor.
  3. From the toolbar, use the text tool to create a second Happy Birthday sprite.
  4. Now, let's make the sprites bigger. From the Looks palette, drag the set size to () block into the Scripts area. Change the size attribute to 300 and then click on the block to apply the size.
  5. Repeat step 4 for the other Happy Birthday sprite we created.
  6. View the project in fullscreen mode by clicking on the blue square located at the top of the stage, to the left of the project name. The output looks similar to the following screenshot:
    Time for action – drawing a vector image

When the project opens in fullscreen mode...

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