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Rust Web Programming

You're reading from   Rust Web Programming A hands-on guide to developing, packaging, and deploying fully functional Rust web applications

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803234694
Length 666 pages
Edition 2nd Edition
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Author (1):
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Maxwell Flitton Maxwell Flitton
Author Profile Icon Maxwell Flitton
Maxwell Flitton
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Toc

Table of Contents (27) Chapters Close

Preface 1. Part 1:Getting Started with Rust Web Development FREE CHAPTER
2. Chapter 1: A Quick Introduction to Rust 3. Chapter 2: Designing Your Web Application in Rust 4. Part 2:Processing Data and Managing Displays
5. Chapter 3: Handling HTTP Requests 6. Chapter 4: Processing HTTP Requests 7. Chapter 5: Displaying Content in the Browser 8. Part 3:Data Persistence
9. Chapter 6: Data Persistence with PostgreSQL 10. Chapter 7: Managing User Sessions 11. Chapter 8: Building RESTful Services 12. Part 4:Testing and Deployment
13. Chapter 9: Testing Our Application Endpoints and Components 14. Chapter 10: Deploying Our Application on AWS 15. Chapter 11: Configuring HTTPS with NGINX on AWS 16. Part 5:Making Our Projects Flexible
17. Chapter 12: Recreating Our Application in Rocket 18. Chapter 13: Best Practices for a Clean Web App Repository 19. Part 6:Exploring Protocol Programming and Async Concepts with Low-Level Network Applications
20. Chapter 14: Exploring the Tokio Framework 21. Chapter 15: Accepting TCP Traffic with Tokio 22. Chapter 16: Building Protocols on Top of TCP 23. Chapter 17: Implementing Actors and Async with the Hyper Framework 24. Chapter 18: Queuing Tasks with Redis 25. Index 26. Other Books You May Enjoy

Building our state actor

When it comes to our state actor, we must send and receive messages. Our state actor will also have a state where the actor will store the chat logs to be referenced. With the state actor mechanisms in mind, it will not be surprising that we have the following imports in the src/actors/state.rs file:

use std::collections::{HashMap, VecDeque};
use std::mem;
use tokio::sync::mpsc::{Sender, Receiver};
use super::messages::{MessageType, StateActorMessage};

The only difference in the imports is the mem module. The mem module will enable us to allocate memory. We will cover how we use the mem module when we get the message from the state of the actor. We can also see that we have imported HashMap and VecDeque to handle the state of the actor.

Now that we have imported what we need, we can define our actor struct with the following code:

#[derive(Debug)]
pub struct StateActor {
    pub chat_queue: VecDeque<i32>,
  &...
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