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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
Author Profile Icon Guillaume Gomez
Guillaume Gomez
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Toc

Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Tetris

Okay, we're now ready to start writing down our tetris!

First, let's fulfill our main.rs file in order to check whether everything is working as expected:

    extern crate sdl2;

    use sdl2::pixels::Color;
    use sdl2::event::Event;
    use sdl2::keyboard::Keycode;
    use std::time::Duration;
use std::thread::sleep; pub fn main() { let sdl_context = sdl2::init().expect("SDL initialization
failed"
); let video_subsystem = sdl_context.video().expect("Couldn't get
SDL video subsystem"
); let window = video_subsystem.window("rust-sdl2 demo: Video", 800,
600) .position_centered() .opengl() .build() .expect("Failed to create window"); let mut canvas = window.into_canvas().build().expect("Failed to
convert window into...
You have been reading a chapter from
Rust Programming By Example
Published in: Jan 2018
Publisher: Packt
ISBN-13: 9781788390637
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