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ROS Robotics By Example

You're reading from   ROS Robotics By Example Bring life to your robot using ROS robotic applications

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781782175193
Length 428 pages
Edition 1st Edition
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with ROS FREE CHAPTER 2. Creating Your First Two-Wheeled ROS Robot (in Simulation) 3. Driving Around with TurtleBot 4. Navigating the World with TurtleBot 5. Creating Your First Robot Arm (in Simulation) 6. Wobbling Robot Arms Using Joint Control 7. Making a Robot Fly 8. Controlling Your Robots with External Devices 9. Flying a Mission with Crazyflie 10. Extending Your ROS Abilities Index

Creating a custom ROS game controller interface


If you have played with the joystick with either Baxter or Crazyflie, you may think that the function of certain buttons or joysticks would be better with your own special design. Each type of game controller has one or more joysticks and various buttons or triggers to cause events depending on the game software being used. Here, for the Microsoft Xbox controller, we will do the following:

  • Show how to determine the mapping between controller joysticks, buttons, and triggers and the number corresponding to each using a graphical package, jstest-gtk

  • Use the terminal command jstest; this will enable you to determine the corresponding numbers of controller joysticks, buttons, and triggers

The ensuing diagram shows the Xbox 360 game controller. Pushing a button changes the output from 0 (off) to 1 (on) on the channel corresponding to the pushed button, which in turn can be read by a program and used to start an application. Moving the stick outputs...

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