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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Summary

When we imported the audio into our scene and played it initially, Rain just stood there motionless while words came out of someone else’s mouth. Now, after a lot of work, we can say Rain is the one speaking those lines! It’s not unlike making a puppet seem to speak. Even though we’re the ones pulling all the strings, there’s a giddy satisfaction for animators in letting ourselves be fooled by our own work.

Imagine how hard it would have been to do this animation without a voiceover to work with; how hard it would be to have to animate Rain mouthing out the same lines in silence. Later, a voice actor would have to watch what you made and synchronize their performance with your work instead of the other way around. This process is called dubbing and was employed in a lot of early animations, but in my opinion, it never looks quite right. Always get the audio first, if you can.

As a bonus for completing this exercise, we now have two complementary...

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