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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Questions

  1. Decide whether the following objects are rigid bodies: Raindrop. Pencil. Baseball. Sock. Burrito. Frozen burrito. Horse.
  2. What is a rigid body world? Are you in a rigid body world right now? Can you escape?
  3. How do you adjust the global scale of a rigid body world?
  4. What’s the point of rigid bodies that don’t move?
  5. Picture a mug resting on a table. In the case of both Blender and in real life, is it technically accurate to say the mug is colliding with the table?
  6. What’s the technical reason for why concave shapes are so problematic in rigid body physics?
  7. Does Active mean simply that a rigid body moves, or does it mean something more specific? Does Dynamic mean the same thing? What about Animated?
  8. What happens when an unstoppable force meets an immovable object? This is not a koan or rhetorical question – seriously, what happens when you do this in Blender?
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