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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: 3D Virtual Car Showroom

Leveraging the WebGL skills and infrastructure code we have developed thus far, we will create an application that visualizes different 3D car models. The final result will look like this:

First, we'll start by defining the graphical user interface (GUI) of our application. Then, we'll add WebGL support by creating a canvas element and obtaining a WebGL context. After obtaining a valid WebGL context, we will define and implement the vertex and fragment shader using ESSL. Then, we will implement the three functions that hook into the life cycle of our application: configure, load, and draw.

Before we get started, let's consider some of the fundamentals of our virtual showroom application.

Complexity of the Models

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