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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
Languages
Tools
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

To Get the Most out of This Book

You need a browser that implements WebGL 2. WebGL 2 is supported by all major browser vendors with the exception of Microsoft Internet Explorer:

  • Firefox 51 or above
  • Google Chrome 56 or above
  • Chrome for Android 64 or above

An updated list of WebGL-enabled browsers can be found here: http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation.

You also need a source code editor that recognizes and highlights JavaScript syntax.

And you need a web server, such as Apache, Lighttpd, or Python, to load remote assets.

Download the Example Code Files

You can download the example code files for this book from your account at www.packt.com. If you purchased this book elsewhere, you can visit www.packt.com/support and register to have the files emailed directly to you.

You can download the code files by following these steps:

  1. Log in or register at www.packt.com.
  2. Select the Support tab.
  3. Click on Code Downloads & Errata.
  4. Enter the name of the book in the Search box and follow the onscreen instructions.

Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:

  • WinRAR/7-Zip for Windows
  • Zipeg/iZip/UnRarX for Mac
  • 7-Zip/PeaZip for Linux

The code bundle for the book is also hosted on GitHub at https://github.com/PacktPublishing/Real-Time-3D-Graphics-with-WebGL-2. In case there's an update to the code, it will be updated on the existing GitHub repository.

We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

Running Examples Locally

Download the Color Images

Conventions Used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and so forth. Here is an example: "Open the ch01_01_demo.html file in your editor."

A block of code is set as follows:

<html>
<head>
<title>Real-Time 3D Graphics with WebGL 2</title>

<style type="text/css">
canvas {
border: 5px dotted blue;
}
</style>
</head>
<body>

<canvas id="webgl-canvas" width="800" height="600">
Your browser does not support the HTML5 canvas element.
</canvas>

</body>
</html>

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

<canvas id="webgl-canvas" width="800" height="600">
Your browser does not support the HTML5 canvas element.
</canvas>

Any command-line input or output is written as follows:

$ mkdir webgl-demo
$ cd webgl-demo

Bold: Indicates a new term, an important word, or words that you see on screen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "Select System info from the Administration panel."



Warnings or important notes appear like this.


Tips and tricks appear like this.
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