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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Summary

Let's summarize what we've learned in this chapter:

  • We covered the history of WebGL and how it came to fruition.
  • We learned about common elements—canvas, objects, lights, and camera—that are, generally, present in WebGL applications.
  • We learned how to add a HTML5 canvas element to our web page and how to set its id, width, and height.
  • We implemented the code to obtain a WebGL context.
  • We covered how WebGL works as a state machine and, as such, we can query any of its variables using the getParameter function.
  • We got a glimpse of the interactive 3D application that we'll build by the end of this book.

In the next chapter, we will learn how to define, load, and render objects into a WebGL scene.

You have been reading a chapter from
Real-Time 3D Graphics with WebGL 2 - Second Edition
Published in: Oct 2018
Publisher: Packt
ISBN-13: 9781788629690
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