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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Alpha Blending

A fragment is available for alpha blending only if it has passed the depth test. By default, depth testing is disabled and makes all fragments available for alpha blending.

Alpha blending is enabled using the following line of code:

gl.enable(gl.BLEND);

For each available fragment, the alpha blending operation reads the color from the framebuffer by the appropriate fragment coordinates and creates a new color based on a linear interpolation between the previously calculated color in the fragment shader and the color from the framebuffer.

Alpha Blending

Alpha blending is disabled by default in WebGL.

The Blending Function

With blending enabled, the next step is to define a blending function. This function will...

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