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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Interpolation

Let's cover an example showcasing various interpolation techniques:

  1. Open ch05_05_interpolation.html using your browser. You should see something similar to the following:
  1. Inspect the code in an editor. Nearly all of the functions are the same as before, except for the new function called interpolate. This function interpolates the position in a linear fashion:
function interpolate() {
const [X0, Y0, Z0] = initialPosition;
const [X1, Y1, Z1] = finalPosition;

const dX = (X1 - X0) / incrementSteps;
const dY = (Y1 - Y0) / incrementSteps;
const dZ = (Z1 - Z0) / incrementSteps;

for (let i = 0; i < incrementSteps; i++) {
position.push([X0 + (dX * i), Y0 + (dY * i), Z0 + (dZ * i)]);
}
}
  1. Open up ch05_06_interpolation-final.html in your browser. You should see something similar to the following:
  1. Select Linear interpolation if it is...
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