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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
Languages
Tools
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Encoding and Decoding JSON

Most modern web browsers support native JSON encoding and decoding. Let's examine the methods available inside this object:

Method Description
JSON.stringify(object) We use JSON.stringify to convert JavaScript objects to JSON-formatted text.
JSON.parse(string) We use JSON.parse to convert text into JavaScript objects.

Let's learn how to encode and decode with the JSON notation by creating a simple model—a 3D line. Here, we will be focusing on how we do JSON encoding and decoding. Follow the given steps:

  1. In your browser, open the interactive JavaScript console. Use the following table for assistance:
Browser Shortcut keys (PC/Mac)
Firefox Ctrl + Shift + K/Command + Alt + K
Safari Ctrl + Shift + C/Command + Alt + C
Chrome Ctrl + Shift + J/Command + Alt + J
  1. Create a JSON object by typing the following...
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