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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
Languages
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Fountain of Sparks

Let's see how we can use point sprites to create a fountain of sparks:

  1. Open the ch10_02_point-sprites.html file in your browser:
  1. This example showcases a simple fountain of sparks effect with point sprites. You can adjust the size and lifetime of the particles by using the sliders.
  2. The particle simulation is performed by maintaining a list of particles that are comprised of position, velocity, and lifespan. In every frame, we iterate through the list and move the particles according to the velocity; we also apply gravity and reduce the remaining lifespan. Once a particle's lifespan has reached 0, it's reset to the origin with a random velocity and updated lifespan.
  3. With every iteration of the particle's simulation, the particle positions and lifespans are copied to an array that is then used to update a vertex buffer...
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