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Raspberry Pi 3 Cookbook for Python Programmers

You're reading from   Raspberry Pi 3 Cookbook for Python Programmers Unleash the potential of Raspberry Pi 3 with over 100 recipes

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788629874
Length 552 pages
Edition 3rd Edition
Languages
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Authors (2):
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Steven Lawrence Fernandes Steven Lawrence Fernandes
Author Profile Icon Steven Lawrence Fernandes
Steven Lawrence Fernandes
Tim Cox Tim Cox
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Tim Cox
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Table of Contents (17) Chapters Close

Preface 1. Getting Started with a Raspberry Pi 3 Computer 2. Dividing Text Data and Building Text Classifiers FREE CHAPTER 3. Using Python for Automation and Productivity 4. Predicting Sentiments in Words 5. Creating Games and Graphics 6. Detecting Edges and Contours in Images 7. Creating 3D Graphics 8. Building Face Detector and Face Recognition Applications 9. Using Python to Drive Hardware 10. Sensing and Displaying Real-World Data 11. Building Neural Network Modules for Optical Character Recognition 12. Building Robots 13. Interfacing with Technology 14. Can I Recommend a Movie for You? 15. Hardware and Software List 16. Other Books You May Enjoy

Creating an overhead scrolling game

By using objects and images in our programs, we can create many types of 2D graphical games.

In this recipe, we will create a treasure hunt game where the player is trying to find buried treasure (by pressing Enter to dig for it). Each time the treasure has not been found, the player is given a clue to how far away the treasure is; the player can then use the cursor keys to move around and search until they find it:

Dig for treasure in your own overhead scrolling game

Although this is a basic concept for a game, it could easily be extended to include multiple layouts, traps, and enemies to avoid, and perhaps even additional tools or puzzles to solve. With a few adjustments to the graphics, the character could be exploring a dungeon, a spaceship, or hopping through the clouds, collecting rainbows!

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