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Quantum Computing Algorithms

You're reading from   Quantum Computing Algorithms Discover how a little math goes a long way

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Product type Paperback
Published in Sep 2023
Publisher Packt
ISBN-13 9781804617373
Length 342 pages
Edition 1st Edition
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Author (1):
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Barry Burd Barry Burd
Author Profile Icon Barry Burd
Barry Burd
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Toc

Table of Contents (19) Chapters Close

Preface 1. Introduction to Quantum Computing 2. Part 1 Nuts and Bolts FREE CHAPTER
3. Chapter 1: New Ways to Think about Bits 4. Chapter 2: What Is a Qubit? 5. Chapter 3: Math for Qubits and Quantum Gates 6. Chapter 4: Qubit Conspiracy Theories 7. Part 2 Making Qubits Work for You
8. Chapter 5: A Fanciful Tale about Cryptography 9. Chapter 6: Quantum Networking and Teleportation 10. Part 3 Quantum Computing Algorithms
11. Chapter 7: Deutsch’s Algorithm 12. Chapter 8: Grover’s Algorithm 13. Chapter 9: Shor’s Algorithm 14. Part 4 Beyond Gate-Based Quantum Computing
15. Chapter 10: Some Other Directions for Quantum Computing 16. Assessments 17. Index 18. Other Books You May Enjoy

Questions

Answer the following questions to test your knowledge of this chapter:

  1. Which of the following vectors represents a qubit state?

A. {"mathml":"<math style=\"font-family:stix;font-size:16px;\" xmlns=\"http://www.w3.org/1998/Math/MathML\"><mstyle mathsize=\"16px\"><mfrac><mn>1</mn><msqrt><mn>7</mn></msqrt></mfrac><mo>&#xA0;</mo><mfenced><mtable><mtr><mtd><msqrt><mn>3</mn></msqrt></mtd></mtr><mtr><mtd><mo>-</mo><mn>2</mn></mtd></mtr></mtable></mfenced></mstyle></math>"}

B. {"mathml":"<math style=\"font-family:stix;font-size:16px;\" xmlns=\"http://www.w3.org/1998/Math/MathML\"><mstyle mathsize=\"16px\"><mfenced><mtable><mtr><mtd><mn>1</mn></mtd></mtr><mtr><mtd><mn>1</mn></mtd></mtr></mtable></mfenced></mstyle></math>"}

C. {"mathml":"<math style=\"font-family:stix;font-size:16px;\" xmlns=\"http://www.w3.org/1998/Math/MathML\"><mstyle mathsize=\"16px\"><mfenced><mtable><mtr><mtd><mn>1</mn></mtd></mtr><mtr><mtd><mn>0</mn></mtd></mtr><mtr><mtd><mn>0</mn></mtd></mtr></mtable></mfenced></mstyle></math>"}

  1. In quantum computing, the Z gate rotates a Bloch sphere {"mathml":"<math style=\"font-family:stix;font-size:16px;\" xmlns=\"http://www.w3.org/1998/Math/MathML\"><mstyle mathsize=\"16px\"><mi mathvariant=\"normal\">&#x3C0;</mi></mstyle></math>"} radians around the Z-axis. Draw the result of applying a Z gate to a |+ qubit.
  2. The matrix representation of a Z gate is {"mathml":"<math style=\"font-family:stix;font-size:16px;\" xmlns=\"http://www.w3.org/1998/Math/MathML\"><mstyle mathsize=\"16px\"><mfenced><mtable><mtr><mtd><mn>1</mn></mtd><mtd><mn>0</mn></mtd></mtr><mtr><mtd><mn>0</mn></mtd><mtd><mo>-</mo><mn>1</mn></mtd></mtr></mtable></mfenced></mstyle></math>"}. Check to make sure that this matrix is unitary.
  3. Apply the Z gate matrix from Question 3 to a |+ qubit. Does the result you get confirm your answer to Question 2?
  4. Write Qiskit code to test the result you got in Questions 2, 3, and 4.
  5. The matrix representation of {"mathml":"<math style=\"font-family:stix;font-size:16px;\" xmlns=\"http://www.w3.org/1998/Math/MathML\"><mstyle mathsize=\"16px\"><msub><mi>R</mi><mi>Y</mi></msub><mfenced><mfrac><mi mathvariant=\"normal\">&#x3C0;</mi><mn>2</mn></mfrac></mfenced></mstyle></math>"} is {"mathml":"<math style=\"font-family:stix;font-size:16px;\" xmlns=\"http://www.w3.org/1998/Math/MathML\"><mstyle mathsize=\"16px\"><mfrac><mn>1</mn><msqrt><mn>2</mn></msqrt></mfrac><mo>&#xA0;</mo><mfenced><mtable><mtr><mtd><mn>1</mn></mtd><mtd><mo>-</mo><mn>1</mn></mtd></mtr><mtr><mtd><mn>1</mn></mtd><mtd><mn>1</mn></mtd></mtr></mtable></mfenced></mstyle></math>"}. Check to make sure that this matrix is unitary.
  6. Verify that the matrix representation of {"mathml":"<math style=\"font-family:stix;font-size:16px;\" xmlns=\"http://www.w3.org/1998/Math/MathML\"><mstyle mathsize=\"16px\"><msub><mi>R</mi><mi>Y</mi></msub><mfenced><mfrac><mi mathvariant=\"normal\">&#x3C0;</mi><mn>2</mn></mfrac></mfenced></mstyle></math>"} is {"mathml":"<math style=\"font-family:stix;font-size:16px;\" xmlns=\"http://www.w3.org/1998/Math/MathML\"><mstyle mathsize=\"16px\"><mfrac><mn>1</mn><msqrt><mn>2</mn></msqrt></mfrac><mo>&#xA0;</mo><mfenced><mtable><mtr><mtd><mn>1</mn></mtd><mtd><mo>-</mo><mn>1</mn></mtd></mtr><mtr><mtd><mn>1</mn></mtd><mtd><mn>1</mn></mtd></mtr></mtable></mfenced></mstyle></math>"}. Use the last formula in this chapter’s Experimenting with rotations section.
  7. In Step 2 of the Experimenting with rotations section, applying {"mathml":"<math style=\"font-family:stix;font-size:16px;\" xmlns=\"http://www.w3.org/1998/Math/MathML\"><mstyle mathsize=\"16px\"><msub><mi>R</mi><mi>Y</mi></msub><mfenced><mfrac><mi mathvariant=\"normal\">&#x3C0;</mi><mn>2</mn></mfrac></mfenced></mstyle></math>"} to |0 has the same effect as applying {"mathml":"<math style=\"font-family:stix;font-size:16px;\" xmlns=\"http://www.w3.org/1998/Math/MathML\"><mstyle mathsize=\"16px\"><mi>H</mi></mstyle></math>"} to |0. Do the matrix calculation...
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