Exploring the PCG framework
This book introduces the first steps of creating a PCG graph using a PCG framework. Within this section, I will provide a fundamental explanation of PCG nodes and the overarching structure of PCG graph. I will explain how to recognize the primary components that are essential for constructing the tool.
PCG user interface
To start our journey of setting up the PCG framework, we first need to enable the plugin within the project. I will guide you through the setup process:
- In the top left corner of your viewport, go to Edit | Plugins. In the plugins menu, search for
PCG Content Generation Framework (PCG)
. Check the box to enable the plugin, then restart your project.
Figure 1.13 – Enabling the PCG Framework plugin
- For this exercise, we will use models from the plugin’s
Content
folder, which is located inside the hidden folder of Unreal Engine’s project. To access it, we need to access...