Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Procedural Content Generation with Unreal Engine 5

You're reading from   Procedural Content Generation with Unreal Engine 5 Harness the PCG framework to take your environment design and art skills to the next level

Arrow left icon
Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781801074469
Length 488 pages
Edition 1st Edition
Languages
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Paul Martin Eliasz Paul Martin Eliasz
Author Profile Icon Paul Martin Eliasz
Paul Martin Eliasz
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Part 1: The Fundamentals of Procedural Content Generation
2. Chapter 1: Introducing Procedural Content Generation FREE CHAPTER 3. Chapter 2: Let’s Create Our First Forest! 4. Chapter 3: Building Blueprints with PCG Component 5. Chapter 4: Developing and Optimizing the Procedural Content Generation Tool 6. Part 2: Harnessing the Power of PCG in Unreal Engine 5
7. Chapter 5: Building Spline Controllers with PCG Graph 8. Chapter 6: Building a PCG Graph with Landscape Materials 9. Chapter 7: Let’s Build a Building Using the PCG Spline Controller 10. Chapter 8: Building Biomes: Mastering PCG for Rich Environments 11. Chapter 9: Creating Dynamic Animated Crowds with PCG 12. Part 3: Mastering Optimization and Elevating Your PCG Environments
13. Chapter 10: Exploring Optimization, Debugging, and Performance Tools 14. Chapter 11: Cheat Sheets, Extra Tips, and Shortcuts 15. Index 16. Other Books You May Enjoy

Exploring the PCG framework

This book introduces the first steps of creating a PCG graph using a PCG framework. Within this section, I will provide a fundamental explanation of PCG nodes and the overarching structure of PCG graph. I will explain how to recognize the primary components that are essential for constructing the tool.

PCG user interface

To start our journey of setting up the PCG framework, we first need to enable the plugin within the project. I will guide you through the setup process:

  1. In the top left corner of your viewport, go to Edit | Plugins. In the plugins menu, search for PCG Content Generation Framework (PCG). Check the box to enable the plugin, then restart your project.
Figure 1.13 – Enabling the PCG Framework plugin

Figure 1.13 – Enabling the PCG Framework plugin

  1. For this exercise, we will use models from the plugin’s Content folder, which is located inside the hidden folder of Unreal Engine’s project. To access it, we need to access...
You have been reading a chapter from
Procedural Content Generation with Unreal Engine 5
Published in: Nov 2024
Publisher: Packt
ISBN-13: 9781801074469
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime