Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Procedural Content Generation for Unity Game Development

You're reading from   Procedural Content Generation for Unity Game Development Harness the power of procedural content generation to design unique games with Unity

Arrow left icon
Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785287473
Length 260 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Ryan Watkins Ryan Watkins
Author Profile Icon Ryan Watkins
Ryan Watkins
Arrow right icon
View More author details
Toc

Preface

This book is an introduction to Procedural Content Generation (PCG) and how it can be applied in the popular game engine, Unity3D. PCG is a powerful programming practice that is trending in modern video games. Though PCG is not a new practice, it has become even more powerful as technology has advanced and it looks to be a prominent component of future video games.

Throughout the course of this book, we will be learning the basis of procedural content generation, including theory and practice. You will start by learning what PCG is and what its uses are. You will then move into learning about pseudo random numbers and how they work with PCG to create unique gameplay.

After your introduction to PCG, you will dive in and build the core functionality of a 2D Roguelike game. This game will be heavily based on PCG practices so that you can experience what it takes to design and implement PCG algorithms. You will experience level generation, item generation, adaptive difficulty, music generation, and more. Lastly, we will move into 3D object generation by generating a 3D planet.

The aim of this book is to teach you about the theory of PCG while providing some simplified practical examples. By the end of the book, you should have a fundamental understanding of PCG and how it can be applied using Unity3D. This will all facilitate your further learning, research, and practice of PCG methods in video game development.

lock icon The rest of the chapter is locked
Next Section arrow right
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime