In what situations are Geometry Nodes applicable?
Many people think that Geometry Nodes are the new way to model in Blender, and for certain scenarios, this is true. But there are times when you’re better off using the normal modeling workflow.
Geometry Nodes are usually used to procedurally generate multiple objects at once and to scatter objects around on a mesh, for example, scattering grass onto a field, generating roads procedurally, or generating multiple buildings at once.
Geometry Nodes are generally not used to model complex organic structures with lots of features, for example, faces, human figures, clothes, etc.
While it is certainly possible to model these objects via Geometry Nodes, it’s very impractical to do so because the amount of detail in these objects is near impossible to program mathematically using Geometry Nodes. It’s much more practical to model the structures via the normal modeling workflow in Blender.
Now that we’ve got a better understanding of when Geometry Nodes are applicable, we’ll talk about everything you need to know about the Geometry Node editor.