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Practical XMPP

You're reading from   Practical XMPP Unleash the power of XMPP in order to build exciting, realtime, federated applications based on open standards in a secure and highly scalable fashion

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785287985
Length 250 pages
Edition 1st Edition
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Authors (3):
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Steven Watkin Steven Watkin
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Steven Watkin
David Koelle David Koelle
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David Koelle
Lloyd Watkin Lloyd Watkin
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Lloyd Watkin
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Toc

Table of Contents (11) Chapters Close

Preface 1. An Introduction to XMPP and Installing Our First Server FREE CHAPTER 2. Diving into the Core XMPP Concepts 3. Building a One-on-One Chat Bot - The "Hello World" of XMPP 4. Talking XMPP in the Browser Using XMPP-FTW 5. Building a Multi-User Chat Application 6. Make Your Static Website Real-Time 7. Creating an XMPP Component 8. Building a Basic XMPP-Based Pong Game 9. Enhancing XMPPong with a Server Component and Custom Messages 10. Real-World Deployment and XMPP Extensions

<presence/>


Presence is all about communicating the current state or availability. If you think about IM systems, then this is the online, busy, away, or offline status of another user. For real-time communications, it is important to know whether another user is available when you send them a message so that you can (hopefully) receive a timely response.

The following is an example of a user sending their presence to their XMPP server (note that this can be achieved by not setting the to attribute), telling the server that they are online and ready to receive push updates. For example if Marty arrived late at school because Doc Brown set all the clocks incorrectly, he can also set a status message:

<presence from="marty@mcfly.fam/highschool"> 
  <show>available</show> 
  <status>Damn alarm clocks!</status> 
</presence> 

User presence updates generally have three (all optional) children, which are as follows:

  • type: The availability...
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