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Practical Python Programming for IoT

You're reading from   Practical Python Programming for IoT Build advanced IoT projects using a Raspberry Pi 4, MQTT, RESTful APIs, WebSockets, and Python 3

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781838982461
Length 516 pages
Edition 1st Edition
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Author (1):
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Gary Smart Gary Smart
Author Profile Icon Gary Smart
Gary Smart
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Table of Contents (20) Chapters Close

Preface 1. Section 1: Programming with Python and the Raspberry Pi
2. Setting Up your Development Environment FREE CHAPTER 3. Getting Started with Python and IoT 4. Networking with RESTful APIs and Web Sockets Using Flask 5. Networking with MQTT, Python, and the Mosquitto MQTT Broker 6. Section 2: Practical Electronics for Interacting with the Physical World
7. Connecting Your Raspberry Pi to the Physical World 8. Electronics 101 for the Software Engineer 9. Section 3: IoT Playground - Practical Examples to Interact with the Physical World
10. Turning Things On and Off 11. Lights, Indicators, and Displaying Information 12. Measuring Temperature, Humidity, and Light Levels 13. Movement with Servos, Motors, and Steppers 14. Measuring Distance and Detecting Movement 15. Advanced IoT Programming Concepts - Threads, AsyncIO, and Event Loops 16. IoT Visualization and Automation Platforms 17. Tying It All Together - An IoT Christmas Tree 18. Assessments 19. Other Books You May Enjoy

Responding to a button press with GPIOZero

The code we are about to cover is included in the chapter02/button_gpiozero.py file. Please review and run this file. The LED should turn on and off as you press the button. As per the circuit in Figure 2.1, the LED is still connected to GPIO 21, while our button is connected to GPIO 23.

As mentioned previously in the Creating a breadboard circuit section, if your button has four legs (two sets will be electrically joined) and your circuit does not work, try rotating the button in the breadboard 90 degrees.

Let's walk through the significant parts of the code, noting that we are skipping sections of code that we've already covered.

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