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Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
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Authors (2):
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Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
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Ennio De Nucci
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Toc

Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

Narrative

The Oxford dictionary defines Narrative as follows:

“A spoken or written account of connected events; a story”

See what I meant earlier in this chapter’s introduction? It’s already outdated! The narrative doesn’t have to be necessarily spoken or written... it can be told through images, both still (photography, art) or moving (motion pictures and, yes, video games!).

There is one common mistake, though: the belief that interactivity might change the basic rules of storytelling that have been set through millennia of human history. It doesn’t. The story is the goal, regardless of how it is told. So, the rules of a good story never change.

In fact, in this chapter, we will just briefly discuss how a good story is written. It is a huge topic that would need a few books in itself. As usual, I can never recommend enough that you pick up this topic and study it in depth if that’s what interests you the most. Not all designers...

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