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Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
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Authors (2):
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Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
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Ennio De Nucci
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Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

Combat systems

One of the major epitomes of the conflict metaphor is combat. There are countless arguments against violence and the depiction of fights and wars in video games, and indeed, because there is so much more to video games other than battles, fights, and violence, those arguments are often just empty words. It would be like condemning cinema because there are movies about war.

The reality about combat in video games (and all kinds of games really) is that fighting is part of our nature. And while our society and culture have made it possible for us to avoid fights in our real lives, many people will always be fascinated by some of the characteristic elements of combat.

Of course, many others won’t. Not all games need to include combat, fights, or violence at all, and there are millions of players not interested in playing games that involve any kind of violence.

So, why is combat still so popular?

First of all, combat means competition, one of the most...

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