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Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
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Authors (2):
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Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
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Toc

Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

Playtesting

You’re likely to have encountered the term playtesting before, be it in this very book or elsewhere. In short, playtesting is the process in which you expose your game to the members of your target audience in order to uncover issues and design flaws and gather actionable feedback that can help improve the game.

However, there’s more to playtesting than simply having people play your game and tell you what they think. Varying circumstances ask for different methodologies, and knowing how to apply them is essential in obtaining and analyzing results.

We’ll now arm you with practical expertise that should help you decide on the following:

  • Which parts of the game to test and when?
  • Who should participate?
  • How to run a playtest session?
  • How to gather and analyze feedback?

What to playtest?

Anything that cannot be verified within the confines of your development team is a potential playtesting candidate. A well-prepared...

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