Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

Arrow left icon
Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
Arrow right icon
Authors (2):
Arrow left icon
Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

Developing an idea into an experience

The main reason for creating a new game mechanic can be described as the need to give the player a novel experience. We learned how the game vision gives us designers a clear direction to follow in order to develop our games. By visualizing the experience we want our players to have, we are taking the first step into the conceptualization of a new game mechanic.

Let's see a practical example.

Modern First Person Shooter (FPS) games are very different from what we used to play in the 80s and the 90s. When we immersed ourselves in a frenetic shooting game all we needed were some interesting enemies, a few different weapons, and just a bunch of basic controls, such as move and shoot.

In a quest for better immersion, game designers started to ask questions like: "How can we make an FPS more realistic?", "How can we make shooting...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at AU $24.99/month. Cancel anytime