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Practical Game AI Programming

You're reading from   Practical Game AI Programming Unleash the power of Artificial Intelligence to your game

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787122819
Length 348 pages
Edition 1st Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Advanced Pathfinding

In this chapter, we will take a look at the advanced pathfinding methods that can be used in a wide range of games. The main objective of this chapter is to learn the foundations of how to create an advanced AI element that can analyze the map and process all the necessary information in order to decide the best path that needs to be taken. Advanced pathfinding methods can be found in many popular game titles that require the AI character to choose the best path in real time, and we will analyze some of the most famous examples and how can we replicate the same results.

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