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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
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John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – creating a title screen


Your title screen is the first part of your game that your player will see, and it's the first part of the game flow we'll create. The title screen doesn't need much—we just want to present the title to the player and provide a button to start the game. Perform the following steps to create the title screen:

  1. Create a new scene called TitleScreen in your RollingMarble project.

  2. Click on the Main Camera object in the Hierarchy window to select it.

  3. Change the Background color property to black so that it appears as shown in the following screenshot:

    Your title so far is just a flat black screen, so what it needs now is a logo.

  4. Using your preferred image manipulator (that is, Paint, Photoshop, or GIMP), create a logo for your game in your preferred size (this tutorial will use a logo approximately 600 pixels wide and 400 pixels tall).

  5. Save your logo in a location that you will be able to find easily. As this is the first texture we're applying to our marble...

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