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OpenGL Game Development By Example

You're reading from   OpenGL Game Development By Example Design and code your own 2D and 3D games efficiently using OpenGL and C++

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781783288199
Length 340 pages
Edition 1st Edition
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Authors (2):
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Robert Madsen Robert Madsen
Author Profile Icon Robert Madsen
Robert Madsen
Stephen Madsen Stephen Madsen
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Stephen Madsen
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Table of Contents (14) Chapters Close

Preface

Welcome to OpenGL Game Development Blueprints! We are excited that you chose this book as your guide to both OpenGL and game development. This section will provide you with a brief preview of each chapter, followed by the technologies that are required to complete the work that is presented in the book. Finally, we will discuss the target audience for this book so that you will know whether this book is right for you.

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