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OpenGL Development Cookbook

You're reading from   OpenGL Development Cookbook OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849695046
Length 326 pages
Edition 1st Edition
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Author (1):
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Muhammad Mobeen Movania Muhammad Mobeen Movania
Author Profile Icon Muhammad Mobeen Movania
Muhammad Mobeen Movania
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Toc

Table of Contents (10) Chapters Close

Preface 1. Introduction to Modern OpenGL FREE CHAPTER 2. 3D Viewing and Object Picking 3. Offscreen Rendering and Environment Mapping 4. Lights and Shadows 5. Mesh Model Formats and Particle Systems 6. GPU-based Alpha Blending and Global Illumination 7. GPU-based Volume Rendering Techniques 8. Skeletal and Physically-based Simulation on the GPU Index

Chapter 7. GPU-based Volume Rendering Techniques

In this chapter, we will focus on:

  • Implementing volume rendering using 3D texture slicing
  • Implementing volume rendering using single-pass GPU ray casting
  • Implementing pseudo isosurface rendering in single-pass GPU ray casting
  • Implementing volume rendering using splatting
  • Implementing the transfer function for volume classification
  • Implementing polygonal isosurface extraction using the Marching Tetrahedra algorithm
  • Implementing volumetric lighting using half-angle slicing
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