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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Debugging and speeding up your code


We hope you went through the book easily. Now, when the video synthesizer is finished, we encourage you to imagine and implement your own project!

Tip

If you wish to make a project but have no idea what to do, explore projects at www.creativeapplications.net as a source of inspiration.

Now we'll give you some advice on debugging and optimizing your project's performance.

Debugging

The main rule for writing programs with fewer bugs is compiling and testing your project as often as possible.

If you detect incorrect behavior of the program, this probably means that some bug exists in the code. The main way to fix the bug is to locate it in the code. To achieve this, you can use the IDE's debugging tools, such as breakpoints and watch list.

Tip

You need to compile you project in the debug mode to be able to use the IDE's debugging tools.

Unfortunately, some errors in openFrameworks projects can be difficult to find if your project runs in the debug mode, because the...

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