Adding sprites to Atlas
Let's add some sprites to our new Game atlas. We will add the following three different types:
Simple sprite: As its name suggests, it is simply an image displayed on screen
Sliced sprite: In this, the image is sliced in nine parts and it is resizable without stretching corners
Tiled sprite: In this, the tiling pattern is repeatable indefinitely
Let's start with the Simple sprites.
Simple sprites
It is time to create two sprites, Bomb and Time, which will illustrate our powers. First, we need to create the sprites and add them to our Game atlas. They will look as shown in the following screenshot:
Note
You may either create them yourself, or download the Assets.zip
file from http://goo.gl/bZu4mF.
If you wish to create your own sprites, a size of 128 x 128 will be enough. You can save them either as .png
to support transparency, or as .psd
files—they will be converted to the correct format when they will be imported in the Unity project.
Adding sprites to Atlas
When your Bomb...