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Network Programming with Rust

You're reading from   Network Programming with Rust Build fast and resilient network servers and clients by leveraging Rust's memory-safety and concurrency features

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781788624893
Length 278 pages
Edition 1st Edition
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Author (1):
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Abhishek Chanda Abhishek Chanda
Author Profile Icon Abhishek Chanda
Abhishek Chanda
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Toc

Table of Contents (11) Chapters Close

A Simple UDP server and client

There are a few semantic differences between the UDP server and the TCP server we wrote earlier. Unlike TCP, UDP does not have a stream structure. This derives from the semantic differences between the two protocols. Let's take a look at what a UDP server might look like:

// chapter3/udp-echo-server.rs

use std::thread;
use std::net::UdpSocket;

fn main() {
let socket = UdpSocket::bind("0.0.0.0:8888")
.expect("Could not bind socket");

loop {
let mut buf = [0u8; 1500];
let sock = socket.try_clone().expect("Failed to clone socket");
match socket.recv_from(&mut buf) {
Ok((_, src)) => {
thread::spawn(move || {
println!("Handling connection from {}", src);
sock.send_to(&buf, &src)
...
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