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Microsoft HoloLens By Example

You're reading from   Microsoft HoloLens By Example Create immersive Augmented Reality experiences

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Product type Paperback
Published in Aug 2017
Publisher Packt
ISBN-13 9781787126268
Length 406 pages
Edition 1st Edition
Languages
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Author (1):
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Joshua Newnham Joshua Newnham
Author Profile Icon Joshua Newnham
Joshua Newnham
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Deploying Your Apps to the HoloLens Device and Emulator

In this final (and brief) chapter, we will wrap up by discussing the details of deploying your application to the emulator and device. Whether you are developing using Unity or DirectX, the path is similar once the project has been exported to a Visual Studio project from Unity and most of our discussion will be focused on this. But before this, we will cover the Holographic Emulation and Holographic Remoting built into Unity. In this chapter, you will learn about the following:

  • Using the Holographic Emulation and Holographic Remoting built into Unity 
  • Deploying and making use of the HoloLens emulator 
  • Deploying to the device 
  • Windows Device Portal 
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