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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Bonus items


Now let's focus on a distinct and extensible feature, namely bonuses or rewards. Rewards systems and positive feedback are important properties for games wherever the player repeatedly encounters time-critical challenges. When provided judiciously and appropriately, rewards reinforce the player's successes, making them feel good, and encouraging them to play on. It's important not to over or under-reward. By under-rewarding, you make the game seem too difficult or boring, and by over-rewarding, you remove the challenge and desensitize the player to rewards completely.

Rewards take many forms, from steam achievements, certificates, and badges, to power-ups and extra items. For more information on player motivation and in-game achievements, see the book Gamification with Unity 5.x, Packt (https://www.packtpub.com/game-development/gamification-unity-5x). In Dead Keys, we'll reward the player with collectible badges. These are issued based on typing time: that is, when the player...

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