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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Creating a shop and inventory

As with other areas in this book, we will just keep things simple when implementing the sample project. You can always extend or replace it later if you wish.

We will also look at two slightly different approaches: using a scene for the shop and a layer system for the inventory.

Gathering shop assets

The shop will contain various healing items for the player to purchase. To create the shop, we'll just create a new scene to keep things simple as we expect to enter a shop and leave it when we are done.

I altered the assets I used to make the HUD for the battle system to create a new menu that will be used for the shop. I also added a talk bubble, which we will use for the shopkeep to speak to us and show us what we are buying. We'll layout the individual buttons and slots within Unity. The following screenshot shows the buttons, bubbles, and other things that we are going to use:

Gathering shop assets

For items to show in the shop, I turned back to Kenney on OpenGamAart.Org...

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