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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Summary

Getting the battle right based on the style of your game is very important as it is where the player will spend the majority of their time fighting. Keep the player engaged and try to make each battle different in some way, as receptiveness is a tricky problem to solve and you don't want to bore the player.

Think about expanding the shops and the items they stock. From here, you should have enough to finish the game design itself. Possibly, look to have different types of inventory items, potions, shields, and so on.

We covered the following in this chapter:

  • What makes a battle
  • Planning to expand your game and how it should look
  • Working with state machines in the code
  • Working with better 2D GUI elements, such as the command bar

In the next chapter, we will continue the battle and set out to teach those pesky goblins a lesson or two.

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