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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Summary


In effect, the shopping or the inventory system is just a backdrop for this chapter. Its main purpose is to make you stop and think how you are going to actually make money from all your hard-earned efforts. With all the best will in the world, there has to be some return for all your labor, from recognition and sharing (which is what I mostly end up doing) to actually earning money. If you earn money, how are you getting paid, per installation, or a reoccurring revenue stream through in-app purchases?

Whichever way you go, stop and think carefully about it; don't leave it until you have finished, or in all likelihood you will be disappointed.

We covered monetization and what it means, building a GUI using the 2D system, the basic Unity3D GUI, and planning for an effective inventory system.

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