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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
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Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Exploring randomness


Now one strange thing to keep in mind is that there is no such thing as a completely random system, especially in gaming and computing. You can get close with some really complex mathematical systems but nothing is truly random. The best we can do is make it random enough to fool the player making them believe it is random.

The reason for this is simple: computers are not random and don't think in random terms. When they generate a random number, they are using a seed (a unique number to base their random generation on) to work out what number to give you. But every time you generate a number based on that same seed, it will always be the same sequence; this is known as pseudo-random.

So, if I generate a random number from a seed of 1234, every number generated from that seed will always follow the same pattern (1, 5, 3, 7, 2, 4, 10, and so on). Most basic systems try to balance this out by also randomly generating the seed number, but this again falls under the same pattern...

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